NEIGHBOR WARS ๐งจ๐ก
๐ THE PREMISE
Two neighbors. ๐งโโ๏ธ Two houses. ๐ก Zero property-line respect. ๐ซ Take turns launching projectiles ๐ across a procedurally generated suburban battlefield ๐ณ — adjust angle ๐ and power โก, account for shifting winds ๐จ, and reduce the enemy's home to rubble ๐งฑ before they flatten yours!
โ๏ธ GAME MODES
- ๐ฅ Player vs Player — Hot-seat local multiplayer ๐ฎ
- ๐ค Player vs CPU — Adaptive AI that scales to your skill ๐ง (or feigns incompetence to keep it tense ๐ )
- ๐ฟ CPU vs CPU — Watch the chaos unfold as a screensaver or strategy study ๐บ
๐ฏ CORE FEATURES
- ๐ Fully Destructible World: Every blast carves real craters ๐ณ๏ธ into the terrain. Explosions can sever water-tower legs ๐ง, topple hills โฐ๏ธ, and leave floating chunks that fall under gravity and re-bake into the landscape ๐งฉ — permanently altering the battlefield.
- ๐ฌ Dramatic "Peggle-Style" Camera: When a shot bears down on a house, the camera punches in with smooth slow-motion ๐ and a drumroll build-up ๐ฅ. You feel the tension as the missile creeps toward impact — hit or miss, it's cinematic. ๐ฟ
- ๐ก Living, Breathing Neighbors: Stick-figure residents aren't decorations. They run inside when you fire ๐โโ๏ธ, scramble out to curse when their lawn burns ๐คฌ, dodge incoming missiles in panic ๐คธโโ๏ธ, and traverse the ruined terrain — climbing cliffs ๐ง, rappelling down canyons ๐ชข, and building bridges ๐ to retrieve UFO scrap.
- ๐ธ UFO Tech Upgrades: Rare flying saucers streak across the sky ๐. Shoot one down ๐ฅ, and its wreckage crashes as salvage โ๏ธ. The first neighbor to reach it claims a 4ร damage multiplier โข๏ธ for the rest of the match. High-risk, high-reward! ๐
- ๐ค๏ธ Dynamic Wind & Time of Day:
- Variable wind drifts and gusts in real time ๐ — time your shot to a favorable breeze.
- System-clock synced day/night/twilight with gorgeous gradient skies ๐ ๐, or lock to Day/Night/Random. โฑ๏ธ
- Clouds โ๏ธ, birds ๐ฆ , and celestial bodies ๐ all respond to the hour.
- โ๏ธ Living Sky Traffic: Biplanes (towing "SPACECHAKRA" banners) ๐ฉ๏ธ, commercial jets ๐ซ, hot-air balloons ๐, blimps ๐ญ, drones ๐, and the elusive UFO ๐ธ — each with distinct physics, hitboxes, and destruction sequences ๐ฅ.
- ๐ฅ Persistent Fire & Crater Embers: Near-misses ignite houses with flickering flames ๐ฅ and rising smoke ๐จ. Craters burn for seconds after impact, leaving the battlefield smoldering between turns. ๐
- ๐๏ธ House Physics: Houses lean when one side loses ground support ๐. Undermine a foundation enough and the whole structure falls — squashing, stretching, and kicking up dust on landing ๐ช๏ธ — before settling at a permanent tilt.
- ๐ง Adaptive CPU Intelligence: The AI solves ballistic trajectories in real time ๐งฎ, but its intent adapts: dominating players face surgical strikes ๐ฏ; struggling players get nail-biting near-misses ๐ . It even leads moving UFOs! ๐ฝ
- ๐ช Coin Toss Ceremony: A fully animated 3D coin flip (Heads/Tails) decides who fires first ๐ฅ — complete with physics-based spin ๐, mid-air suspension โณ, and dramatic settle.
๐ฎ CONTROLS & ACCESSIBILITY
- ๐ฑ๏ธ Mouse drag aiming — pull back from your house to set trajectory ๐น (pointer-lock for precision ๐ฏ).
- โจ๏ธ Direct input — type values ๐ข, mouse-wheel nudge ๐ฒ๏ธ, or click-drag scrub the HUD sliders ๐๏ธ.
- โฌ๏ธ Keyboard — Arrow Up/Down nudges your last-adjusted value; Enter fires ๐งจ.
- โฑ๏ธ Turn timer — configurable (5/10/15/30 sec or off) with audio tick warnings โฐ.
๐จ AUDIO-VISUAL POLISH
- ๐พ Retro pixel aesthetic with modern shaders โจ: screen shake ๐ซจ, additive explosions ๐ฅ, layered gradients ๐ .
- ๐ต Classic soundtrack — Mussorgsky's "Night on Bald Mountain" ๐ป (looped, atmospheric ๐ฆ).
- ๐ Per-action sound design — distinct launch tones per player ๐๏ธ, 4 explosion variants ๐ฃ, UI clicks ๐ฑ๏ธ, coin flip/drop ๐ช, timer ticks โณ, destruction crunches ๐๏ธ.
- ๐ฌ Speech bubbles — neighbors shout contextual curses ("MY PETUNIAS!" ๐ธ, "YOU FIEND!" ๐ฟ, "OFF MY LAWN!" ๐พ) with varied frustration animations (waving ๐, jumping ๐ฆ, fist-pounding โ).
๐ PROGRESSION & REPLAYABILITY
- ๐พ Persistent battle records (localStorage): total wars โ๏ธ, wins per side ๐, total ammo expended ๐ช.
- ๐ Configurable blast radius (10โ200 px) — from surgical strikes ๐ฏ to map-wipers โข๏ธ.
- ๐ฒ Starting turn selection — Coin toss ๐ช, P1 first ๐ต, or P2 first ๐ด.
- ๐ CPU vs CPU background battles run on the main menu — watch infinite wars while you browse options ๐ฟ.
๐พ TECHNICAL DETAILS
- ๐ Platform: Browser (HTML5/Canvas) — play instantly, no install ๐.
- ๐ฅ๏ธ Resolution: 1920ร1080 internal ๐บ, responsive down to mobile ๐ฑ.
- ๐น๏ธ Input: Mouse ๐ฑ๏ธ, keyboard โจ๏ธ, touch-friendly HUD inputs ๐.
- ๐ Save: Automatic localStorage for stats ๐.
- โก Performance: 60 FPS target ๐๏ธ, optimized offscreen canvases ๐ผ๏ธ, sub-stepped physics โ๏ธ.
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Santiago Salvador |
| Genre | Strategy |
| Tags | artillery, browser-game, couch-coop, destructible-terrain, Local multiplayer, Physics, qbasic-gorillas, Singleplayer, Turn-based, worms |
| Average session | A few seconds |
| Inputs | Keyboard, Mouse |
| Accessibility | One button |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
| AI Disclosure | AI Assisted, Code, Graphics |
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neighborwars_v2026-06-22_1824.zip 14 MB








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